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pathfinding

Watch two classic pathfinding algorithms race through the same maze.

With a single click, the algorithms begin from the start node and search for the target node , navigating around obstacles to uncover the most efficient path .

  • Dijkstra’s Algorithm explores nodes uniformly, guaranteeing the shortest path but often at the cost of extra computations.
  • A* enhances efficiency by integrating heuristics, directing the search more intelligently and often solving the maze faster.

The comparison highlights not only the correctness of both approaches but also the performance difference between a brute-force shortest-path search and a heuristic-driven method.

grid:
Dijkstra
time:
N/A
A*
time:
N/A
obstacle
start
target
path